![]() ![]() ![]() ![]() It is my firm opinion that no one should enter into this conversation without presenting the definition of art with which they are operating. In doing all of this in a systematic fashion, I aim to foster a more specific and concrete discussion of this topic than most of the extant debates and articles produced about it over the past few decades have engendered, as a small contribution to spreading the formalist revolution in the study of games to a wider audience. Then fourth and finally, I will describe how one may conceive of Infinifactory as a work of art. Third, I will justify my claim that players often approach games as though they are not art. Second, I will apply that definition to games in general. First, I will present a working definition of art that I consider to be both flexible and rigid enough to be tenable. This article will have four primary parts. If that sounds strange or you’re already making assumptions about where I’m going with this, don’t worry: I’ll explain myself with considerable specificity in the sections that follow. This example is a very conscious choice on my part, as Infinifactory is one of the many games that I consider to be poised between conceptions of games as art and conceptions of games as not art. My test case for this purpose will be the design-based puzzle game Infinifactory. In this article, I would like to zero in on this topic of games as art. I am certainly of the opinion that games can be art, but from my perspective the word ‘art’ does not refer to a vague and insubstantial category of preferred works. Well, they want to make it clear that others now like games a great deal, so of course they want games to be allowed to wear the badge too. They see that some people seem to like novels quite a bit, and that those therefore get to be art. For such players, it is as though the word ‘art’ is merely a badge that gets to be worn by things people particularly like. Most players agree that games can be art, yet act in ways that betray the fact that they do not personally approach games as art. ![]()
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