The landscapes are beautifully designed and extremely colourful. Having played more than a few hours of this it was the only drawback I could find – the graphics are superb and I believe Team 17 excels when it comes to making great looking games. A few times I had wished for a ‘restart hole’ feature to crop up, as when you realise you are not going to make par you still have to finish the hole knowing it won’t unlock the next one, which can be a little frustrating. The game is simple and fun however, even on easy you must make par or better to unlock the next hole otherwise you cannot progress. The additional controls are introduced gently and make the course more challenging and more interesting than your average pitch and putt. The initial controls are simple a power bar dictates the strength of your swing and a trail line to show where the shot is being aimed, some levels feature ‘wind’ so shots (like the bazooka) can be curved. Abilities such as swerving the ball in midair, using a parachute to float your ball down and into position and an array of switches, cannons and shortcuts scattered across the landscape. The courses start off easy to allow the player to get used to the controls, the game then introduce more and more unique abilities and power ups needed in order to solve levels further down the line. Starting a single player game, and choosing career, you are able to choose from Britannia or Carnival, all with a massive 18 holes to play on each course. The game begins with setting up your Worm golfer, including name, voice and other customisations, with more to be unlocked as you progress through the game, such as a range of customisable clubs and hats. There are four courses to play Britannia, Pirate Cavern, Graveyard and Carnival, each with their own unique set of level design, characters and pitfalls. The game retains the familiar Worms design and landscapes but introduces a different style of game play, whilst doing its utmost to keep in the general mayhem and craziness associated with previous Worms games. Instead of the usual war like destruction between a number of teams you take control of a single Worm and play your way through 18 holes of golf. Worms Crazy Golf is a fun deviation from the usual Worms format. This game is in fact the latest release from Team 17, Worms Crazy Golf, which has taken the great Worms concept and added a sporting theme (who would have thought?). ( Get on with it – Ed)Īpologies, it’s why I like reviewing retro games… It brings back so many great memories of playing the original on my Amiga the big box with the funky art work, the 3 disks, the black code book for the copy protection, making a load of teams with funny names and characters – ‘Aliens’ was my favourite, with Hicks, Hudson, Ripley, Kane etc in all their Wormy awesomeness.
0 Comments
Leave a Reply. |